![]() ![]() Each factory has its own inventory and specific list of items that only those blocks can manufacture. Players can craft parts with blocks called "Factories". ![]() In single-player universes, there is the ability to access a "Creative Mode", as in Minecraft, where the player has access to every block and item in the game.Ĭrafting is present in the game, and is known as "Manufacturing". Ships can be customized with a variety of materials to enhance performance, add new features or create combat/defense systems. Players create ships with special blocks, where they can then proceed to customize their ship in the game's "Ship Build Mode". Players create and customize their own spacecraft to explore the universe. This universe contains randomly generated galaxies, stars, asteroids, artificial structures (such as space stations and shops), and planets. Playing God for a day feels pretty awesome.In StarMade, the player, an astronaut, explores the generated voxel universe. Maybe I’m just an astronomy nut, or perhaps I just love playing with Physics, but this is why VR exists: for doing things in VR that you’ll never be able to do in real life. What VR needs is more content like Universe Sandbox 2, where completing an objective isn’t the main driver of the experience, but exploration and tinkering is rewarded with beautiful visuals. However, once you master it, you can lose yourself in space for hours listening to the excellent soundtrack, feeling like a God. The user interface could use some work to work better (clicking and dragging scroll bars should never exist in VR), and learning to scale space and time takes a bit of practice. Motion sickness isn’t an issue either, since you stand still and everything around you moves. You grab and pull the universe around you, moving it and scaling it, overcoming many of today’s VR locomotion problems. One great feature of this software is that it can be played seated, or standing, or even lying down. We’ve all known what it’s like to grab something with your hands and move it around. However, VR is changing that, and the greatest thing about it is that it requires no new training. Using a mouse and keyboard is terrible for manipulating things in 3D space, but we’ve never had anything better. It feels real and tangible, and it’s everything our inner astronauts have ever dreamed of. These aren’t just things you watch in Cosmos. You can throw a star into the mix with a mass of a thousand suns and see how it burns up everything. You can create two planets flying around each other, creating a beautiful trail of a binary orbital system. You can zoom in and out of the universe, scaling from the continents on Earth to walking around multiple galaxies colliding. In Universe Sandbox 2, you have full control of the Space-Time continuum, meaning you can create and destroy matter as well as speed up or stop time. ![]() ![]() When someone gives you a world with unlimited moons to launch and after you’ve made your beautiful, delicate solar system, you’ll eventually come to destroying it. Our intrinsic sense of chaos and childhood exploration never really fades away, nor should it. We building structures with blocks, only to fire Hot Wheels cars at them to see everything collapse. You just created something that took millions of years to form. Within seconds, the moon flies up and over the world, and scoops right back around and completes an orbit. You press the trigger, and it flies off into space yet falls victim to the pull of Earth’s gravity. In your hand is the Moon ready to launch. You step around it, rather carefully to not bump into the virtual objects. You’re standing by it, overlooking this majestic view of the planet you’re currently standing on. In fact, it works best in this medium to the point that I can easily call Universe Sandbox 2 my favorite VR experience. One of the best examples of this premise is Universe Sandbox 2.Īlthough it’s just a Vive port from a PC 2D game, the experience lends itself perfectly for an immersive and interactive medium at room-scale with tracked hand motion controllers. The reason why I love VR is because I can do things that I wouldn’t be able to in real life. ![]()
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